Regulatory Updates

Korea Loot Box Compliance: Probability Precision, Change Notices, and Pity Systems

TheGameAgent Team
June 8, 2026
5 min read

Probability-based item compliance in Korea requires more than publishing a percentage table. Server-side probabilities, in-game information, website disclosures, and change notices must remain consistent throughout the game’s lifecycle.

Korea’s Game Industry Promotion Act and its Enforcement Decree establish requirements covering numerical precision, probability changes, multi-stage mechanics, variable rates, and pity systems. These requirements create a shared responsibility across engineering, live operations, publishing, and compliance teams.

1. Probability Precision

Probability information must generally be displayed as a percentage in a form users can easily understand.

Korean law does not require every probability to be displayed to exactly four decimal places. When rounding is necessary, however, the value may be rounded only at a decimal place at least four positions after the first non-zero digit.

For example:

  • Actual probability: 0.00115%
  • Accurate display: 0.0011500%

Displaying the value simply as 0.0012% or 0.0011% may not provide sufficient precision.

Where percentages are difficult to understand, fractions, functions, or explanatory text may be used when they communicate the probability more clearly. Truncation is not automatically safer than rounding; the displayed value must accurately reflect the probability applied by the game.

Use a Single Source of Truth

Although not legally required, a Single Source of Truth can prevent discrepancies between server logic and public disclosures.

Studios should:

  • Store probability data in a version-controlled source
  • Generate server configurations and disclosure tables from the same data
  • Apply a consistent precision and rounding policy
  • Prevent manual re-entry of probability values
  • Preserve the configuration associated with each live build

Fixed-precision decimals, integer weights, or rational representations may help prevent conversion errors between server and display values.

2. Change Notices and Coordinated Releases

When disclosed probability information changes, the operator must publish the change details and effective time in advance.

The notice must generally appear:

  • In the game; and
  • On the official website or another continuously operated official channel, such as an official blog or social media account

The notice should be published before the changed item becomes available for sale.

Relevant changes may include:

  • Adding, removing, or replacing obtainable items
  • Changing acquisition, enhancement, or fusion probabilities
  • Changing the conditions that affect variable probabilities

If advance notice is genuinely impracticable because of an urgent correction or another unavoidable reason, the information must be published without delay after that reason has been resolved.

Korean law does not require a universal before-and-after table. Nevertheless, a comparison table showing the previous rate, new rate, affected item, effective time, and applicable version is a strong compliance practice.

Manage Probability Changes as One Release

A safer deployment process is to:

  1. Approve a versioned probability configuration.
  2. Generate server, in-game, and website data from the same source.
  3. Publish the required advance notice.
  4. Activate the configuration at the announced time, verify the live service, and preserve the evidence.

Automation through an internal API or structured data format is not legally required, but it can reduce copying errors and publication delays.

3. Multi-Stage Probability Systems

Korean rules address capsule-type, enhancement-type, and composition-type probability-based items. If one mechanic falls within multiple categories, the requirements applicable to each stage must be considered.

For example, a paid box may randomly provide materials that are later used in a random fusion system. If both the box-opening and fusion stages independently qualify as regulated probability-based mechanics, the applicable probability information for both stages should be disclosed.

A deterministic stage does not become probabilistic simply because it follows a loot box. Each stage should be reviewed according to whether paid items are involved and whether the outcome is determined by chance.

4. Dynamic Probabilities and Pity Systems

Some rates change according to the number of attempts, previous failures, owned items, gameplay progress, or other user-specific conditions.

The disclosure should explain:

  • The condition that changes the probability
  • The rates applied before and after the change
  • When the changed rate takes effect
  • Whether and when the rate resets
  • Any user, item, or gameplay condition affecting the result

This includes escalating rates, wishlist systems, duplicate protection, and probability adjustments based on previous outcomes.

For pity systems, the disclosure should also identify:

  • The number of attempts required for the guarantee
  • The items obtainable through the guarantee
  • The applicable probabilities
  • Any reset, carry-over, banner-transfer, or expiration conditions

If the probability remains constant until the guaranteed attempt, that structure should be stated clearly. If it increases at defined thresholds, the relevant rates should be disclosed in an understandable form.

No single visual format is mandatory. Depending on the mechanic, studios may use a percentage table, attempt schedule, formula, function, or explanatory text. The essential requirement is that the disclosure accurately explains the probability and the conditions affecting the result.

5. Probability Governance Checklist

Studios should maintain:

  • An inventory of regulated probability-based mechanics
  • A designated owner for each probability table
  • Version-controlled probability configurations
  • A documented precision and rounding policy
  • Server-to-display validation before release
  • An approval process for probability changes
  • Advance-notice templates and publication records
  • Historical configurations, screenshots, and deployment logs

Pity, fusion, wishlist, and dynamic-weighting logic should also be documented. Website disclosures should be searchable and easy to verify, rather than relying solely on image-based tables.

If direct in-game display is impracticable because of the volume of information, the game may provide a direct link to the relevant website disclosure page where permitted.

Technical Governance as a Compliance Advantage

Probability disclosure is a continuing operational obligation, not a final legal review performed after development.

Generating server configurations, public disclosures, change notices, and verification records from the same controlled source can reduce errors and make regulatory responses more efficient.

For related enforcement and consumer-risk considerations, see Korea’s Zero-Tolerance Era: Why Probability Errors Are Now Business-Critical.

TheGameAgent supports global game developers and publishers with probability-disclosure reviews, technical compliance assessments, evidence preparation, Korean regulatory communication, and corrective-action coordination.

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