Probability-Based Items
Regulatory Updates

Korea’s Loot Box Regulation Moves Toward Damage Assessment: What Game Publishers Need to Know in 2026

TheGameAgent Team
August 21, 2026
5 min

Korea’s regulation of probability-based items is entering a new phase, with greater attention being given to consumer damage assessment and relief.

On August 6, 2026, the Game Rating and Administration Committee (GRAC) published a procurement notice for a commissioned project to develop a “Damage Assessment Guide for Probability-Based Items.” The bidding process for the project closed on August 20.

The proposed damage assessment guide has not yet been finalized or implemented, and the procurement process itself does not create a new compliance obligation. However, it represents another important step in the development of Korea’s consumer relief framework for probability-based items.

From Probability Disclosure to Consumer Damage Relief

Korea’s regulatory framework for probability-based items has evolved rapidly over the past three years:

2024 — Mandatory Probability Disclosure

Korea introduced mandatory disclosure requirements for probability-based items, requiring game companies to disclose information such as the types of obtainable items and their supply probabilities.

2025 — Stronger Consumer Remedies

The legal framework was strengthened to provide remedies for users affected by violations of probability disclosure requirements. Where a violation is found to be intentional, a court may award up to three times the amount of damages recognized under the law.

2026 — Consumer Relief and Damage Assessment

GRAC launched the Probability-Based Item Damage Relief Center in February 2026, followed by the August procurement notice for a project to develop a practical framework for assessing consumer harm.

The direction can be summarized as:

Disclosure → Verification → Consumer Damage → Relief

What Should Overseas Game Publishers Check Now?

For overseas publishers, relatively small operational errors can create compliance risks—for example, when in-game probabilities differ from those published on the Korean website, or when an update changes probability data without updating the related disclosure.

Publishers should therefore focus on three areas:

  • Data consistency: Ensure actual in-game probabilities match all information disclosed to Korean users.
  • Change records: Maintain records of probability changes and the information disclosed during each relevant period.
  • Update reviews: Review Korean websites, in-game disclosures, localization, and underlying probability data together before major updates.

The key question is no longer simply “Have we disclosed the probabilities?” but also “Does the disclosed information accurately match what is actually implemented in the game?”

Key Takeaway

GRAC’s damage assessment guide is still under development, but it reflects a broader shift in Korea’s probability-based item framework toward disclosure accuracy, verification, consumer harm, and relief.

For overseas game companies, proactive compliance reviews before launch and major updates can be significantly more effective than responding after a regulatory issue has already emerged.

How TheGameAgent Can Help

TheGameAgent supports overseas game developers and publishers with Korea’s probability-based item regulations, Domestic Agent requirements, consumer protection obligations, and broader Korean game regulatory compliance.

Planning to launch or operate a game in Korea? Review your probability-based item compliance before a small disclosure issue becomes a larger regulatory risk.

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