Loot box compliance is closely connected to a game’s technical architecture. Probability information must remain accurate across server logic, in-game interfaces, websites, and live-operations updates.
However, Korean law does not prescribe one specific database structure, API, user-interface design, or deployment pipeline. Product and engineering teams must distinguish between statutory disclosure requirements and technical practices designed to satisfy those requirements reliably.
The following five FAQs address common implementation questions under Korea’s Game Industry Promotion Act and its Enforcement Decree.
Answer: All obtainable results and their applicable probabilities must be disclosed, even when the reward pool is extensive.
For a capsule-type probability-based item, operators must disclose the probability information for all game items provided according to their type, grade, and performance.
A large number of potential results does not create a general exemption.
For example, a player card pack may contain hundreds or thousands of athletes with different:
The disclosure should enable users to identify every obtainable result and understand the probability applicable to it.
Items sharing the same rate may be organized by category or presented within a searchable table, provided that each obtainable item remains identifiable and the applicable probability is clear.
For large reward pools, developers should consider:
A large table may be hosted on an official website when direct in-game display is impracticable, but users must be able to reach the relevant page through the game in accordance with the applicable display requirements.
Answer: No.
Simply stating that a user is guaranteed a reward after a specified number of attempts does not provide all required information.
The disclosure should explain:
For example, a statement such as “SSR guaranteed within 100 pulls” may be insufficient if it does not identify the SSR items included in the guarantee or explain how the probabilities change before the 100th pull.
If the probability increases at defined thresholds, users should be able to determine the probability applicable to each relevant attempt.
If the base probability remains unchanged until the guaranteed attempt, that structure should be explained clearly. Depending on the mechanic, the information may be provided through an attempt-by-attempt table, formula, function, or text when that format is easier to understand.
The pity configuration should be maintained as structured data containing:
The same approved data should be used to generate the live server configuration and the user-facing disclosure.
Answer: The currently applicable probability and the conditions causing the change must be disclosed. However, Korean law does not mandate one specific UI implementation.
Probability information may change according to:
When such conditions change the probability, displaying only the original base rate may be insufficient.
The user should be able to understand the condition that changes the rate and identify the probability currently applicable at the relevant purchase, inquiry, or use stage.
For probabilities that vary in real time for an individual user, the applicable information may be displayed in the game. The Enforcement Decree allows individually applicable real-time probability information to be omitted from the website when it is properly displayed in-game.
Depending on the mechanic, the game may use:
The legal requirement concerns accurate and accessible disclosure. The use of a real-time API, web-view, local UI calculation, or another technical method is an implementation decision.
Answer: Yes, under certain conditions. An external website alone, without an appropriate in-game access path, is generally insufficient.
The default rule is to display probability information directly in the game’s purchase, inquiry, or use screen.
However, when direct display is impracticable because the amount of information is excessive compared with the screen size or another unavoidable reason exists, the game may provide a direct link to the relevant probability information on an official website.
A button such as “View Probability Details” is a practical implementation, but Korean law does not mandate that exact label.
The link should:
Website probability information must be displayed in a searchable string or numerical format. Image-only probability tables may not satisfy this requirement.
Answer: Generally, no. The statutory disclosure obligation applies to probability-based items currently being sold.
Once a probability-based item has been officially removed from sale, ongoing disclosure is generally not required solely because users may still possess previously purchased copies.
However, several situations require additional review.
If an old item remains obtainable from a different probability-based item that is currently being sold, it must be included in the disclosure for that current product.
Removing an item from one store page does not necessarily end the obligation if users can still acquire it indirectly through another paid package, exchange, event, or combination.
If the item will return or remains technically purchasable in some region or platform, the operator should confirm whether it is genuinely no longer on sale.
Even when continued public disclosure is not legally required, operators should preserve historical probability tables, configurations, notices, and screenshots.
These materials may be needed to respond to:
A defensible loot box implementation should include:
For additional numerical guidance, see Korea Probability Disclosure Compliance: 5 Essential Q&As.
For a broader implementation framework, see Korea Loot Box Compliance: Probability Precision, Change Notices, and Pity Systems.
TheGameAgent supports global game developers and publishers with probability disclosure reviews, technical compliance assessments, evidence preparation, and Korean regulatory communication.
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